Aim of the game: The aim is to play a ball (minimum diameter 42.67 mm, maximum weight 45.93 grams) with as few strokes as possible from a surface designated as a tee in accordance with the golf rules into a 10.8 cm diameter circular hole, usually several hundred meters away. As a rule, the golf course comprises 9 to 18 holes, which can be a total of more than 7,000 metres long.
If the ball cannot be played according to the rules (e.g. because it cannot be found anymore or because it has sunk into a pond), the golf rules provide for certain possibilities of resumption, but mostly with penalty shots. The sum of the shots until the ball is punched (golf shots + penalty shots) is called the score and is noted on a prefabricated result sheet, the so-called score card.
The menu
Overview
In the tournament overview you will find all tournaments that have been created or already completed with the GolfSuite. You can filter by year, status or past or future tournaments.
Sort the created tournaments
To set a specific sort order, simply click on the columns (tournament number, date, tournament title, description, betting mode, number of rounds, default, registrations or tournament status).
Depending on the number of your 'clicks', either 'Ascending' or 'Descending' will be sorted (see the sorting diagram in the figure above).
For information on how to print tournaments, see Betting Print Options - Tournaments.
Search tournaments
The simple search function (search field on the right) refers to the name of the tournament. In addition, you can limit the search by specifying the year / month / status and want to see all tournaments or only future tournaments.
Pressing the "green funnel" will apply the selection made.
Tournament series
Procedure
Tournament series can be evaluated in the course of an "annual evaluation" in two different formers:
- Aggregate
- eclectic
First define which tournaments are to be evaluated and then adjust how the results are displayed.
These 2 steps will take you to your annual evaluation.
Procedure
Here you first create a tournament series and assign a name:
Then open the created tournament series with the red marked button:
Here you can see 2 columns:
Available tournaments: Here you can see all the tournaments that are available to you.
Selected Tournaments: The selected tournaments are used for the tournament series.
Selecting Tournaments
The same logic is used as for the team evaluation or the tags. You can select tournaments from the 'available tournaments' list by double-clicking, dragging and dropping or simply dragging.
Now select the participants:
Completition:
Now that the configuration is finished, specify whether you want to evaluate the results by "Aggregated" or "Eclectic" (click on "Print" and select an option):
SETTINGS
Minimum number of participations: If you leave 0 it doesn't matter how many tournaments a player has played, he will always be evaluated.
(e.g. if you enter 3 here and player X has only played 2 tournaments, he will not be evaluated).
Course data
Create course data
The course data stored with the association will be loaded and created as a new (!) copy, old, already existing course data will not be affected. Courses that do not exist in the course rating or 9-hole courses that are also to be played as 18-hole courses can be created manually.
If there is a problem with the data stored with the association, the association will solve it within a few minutes - with the corresponding information.
When managing course data, the greatest discipline and accuracy is required, as incorrect data can lead to problems during the handling of a tournament. It is advisable to mark old course data as such by name, including tee-offs, etc.
However, with proper administration, this is only rarely necessary.
Changing course data
When you create a new tournament, the current course data is stored as a copy in the tournament. If you then reload the course data from the federation, change it manually, etc., you will also have to reload the current course data for all(!!) tournaments already created (where these course data are to be used) or adjust the tee-offs.
Therefore, if a course rating is due (rebuilding, etc.), you should wait until you create a new tournament, otherwise you will have to spend more time and effort (which is easy to avoid).
Hole statistics
Hole statistics can be called up at any time and filtered according to various criteria (date delimitation, selecting certain discounts, vw, etc.).
After the settings have been made, you must confirm your entries with the green filter symbol (see image below).
Re-publish tournaments
In this menu item all tournaments can be sent again to your national association and Nexxchange.com and published again.
Create new tournament
Path: Competitions → Overview
In the column " Date " the start of the 1st round is indicated, i.e. here is not indicated when the tournament starts (this indication is made under " Set up "), but in the round 1 under " Start times ".
Basic data
Now create the basic data of the tournament (name, date, registration deadline, public or not, Hcp limits, number of players and number of rounds):
After you have entered and saved the basic data, you can publish the tournament.
Field | Description |
---|---|
Displayed name | Name of the tournament |
Number | automatically generated tournament number (not to be confused with internal Tournament ID in URL) |
Date | When will the tournament be played? |
Deadline for registration | Indication of when the deadline + time is (if you enter the tournament manually, please do not forget to enter the format (e.g. 21.10.2020 10:00)! |
Registration | What kind of players are allowed to participate? (Public, Members only, Invitation) |
Description | Used to identify the tournament (e.g. information about the sponsor etc...) |
Handicap from | best allowed HCP |
Handicap to | worst HCP allowed |
Number of players | Is mostly used when a strict schedule has to be adhered to and you are only allowed to name a certain number of players. |
Number of rounds | Here we change if you want to delete a round, for example. |
Max. Hcp for teams | Refers to the team game types where you can define which max HCP the team may have (does not refer to the HCP of the individual player). |
Groups
Now follows the first group division:
After that you will get to the mask where you can / have to set up further data for this tournament.
Here you can easily see which data has not yet been stored correctly → GREEN = OK / ORANGE = settings still need to be defined here
Set up tournament
You are now already in the process of setting up the tournament.
Here you have the possibility to change the basic data again or to edit the groups.
Edit groups
Here the groups are displayed according to the HCP limits.
The columns Percentage and Number show you how many players would be in which group, with the set HCP specifications.
After entering the HCP and group definition, it is absolutely necessary to go to Save and not to Exit immediately = otherwise the values will not be saved.
The input is also accepted with a positive value and then converts it into a possible value (e.g.: Input 12.5 jumps to the next line -> -12.5 is saved).
By confirming the Range HCP the group below is already adjusted with -12.6 to -30.
The usual color scheme is also used here:
- Green: Input is OK
- Orange: Check input (saving is not possible in this case)
Tags
In this mask you already have the possibility to create tags.
Please read the detailed instructions / description under :
Tournaments - evaluation of a tournament with help of tags
Create/create round
It is now possible to create separate rounds (each round on different courses or with different game forms).
If you want to link the calculation of the rounds, HCP Progress must be selected after each round (in the screenshot it is set to 'no').
Edit round
The process continues like this:
You select the round you want to edit and enter the following information (orange: information for the round is missing):
Field | Description |
---|---|
Tournament course | Select the course to play on. |
Play mode | Depending on the desired type of game a calculator will appear, e.g. Texas Scramble or ProAM. |
Starting times | Here you have the possibility to specify the exact start of the tournament (hour/minute). Flight interval and size can also be entered here. Since it is clearer in the Flightbuilder, we usually only change the start time here. |
Toss rule | The necessary selection is preset here - therefore the button is also green. |
Hcp-effective | If this is not the case, a "Juxturnier" can also be played. In the case of a juxturnier, a club-internal search for the entries is also possible. |
Use Cr | Most tournaments are played without CR compensation. |
Tee assignment | Age class always overruled the group definition, which in turn is separated with HCP. |
This display is also intended to provide a better overview.
Thus it is no longer necessary to check e.g. in the area stitch what is set. Now you can see the applied entries immediately.
If you want to delete a round, you have to change the number of laps under Set up. Thus the 2nd round is deleted.
In case of a subsequent change of the place data (of the course) it is necessary to go to 'Recalculate' in the entries.
Tee Assignment
You enter the tee assignment of the round. Here you must assign all the groups you have created!
When you see the message "All mandatory groups are assigned" (for both men and women), click Save to leave the tee editing page:
You can also define an age class for the group definition, which you must specify. The age class "overruled" the group distribution.
e.g.: You have defined the group distribution for the men in the tournament as follows:
GROUP A - 0,5 - 25,5 HCP - Tee Red
GROUP B - 25,6 - 45 HCP - discount yellow
We take the player Max Mustermann (31 years old), who has a HCP of -20,3.
If you do not enter an age group, Mr. Mustermann will be red in the group definition when teeing off.
However, if you want a certain age group to tee off from a color, you can define the "General class" for "Men yellow" as in our example, for example for Mr. Mustermann.
So despite his HCP he will tee off at yellow instead of red → Age group "overruled" the group distribution!
Individual tee assignment
If only one or a small number of players - a different tee-off is desired than the group specifies - you can also assign it manually in the nominations below (next to the nomination click on the number to list the 'actions').
Why do the groups have to be defined if I only need the age groups?
If you have an entry (player) that has no birthday (e.g. a player that you have created internally for a tournament that is not effective) so that these players can still be assigned.
Thus we intercept faulty players as well.
HCP Calculation formula
Legend (using the game default):
Buzzer about all players
Average over all players
Number of players
MAX represents the highest HCP value. MAX1-X represents the second highest HCP value, etc.
MIN represents the lowest HCP value. MIN1-X represents the second lowest HCP value, etc.
HCP1-X represents the HCP of the corresponding player in the squad.
Why do I have to enter the formula manually?
In order to enable a flexible, individual calculation of the team's default on the basis of the game's default values, the "mathematical formula" can be freely defined. You can use the above (legend) to specify how the player's / team's default values are to be calculated (or you can choose one of the predefined, typical patterns / templates).
Example
We set a Texas Scramble (Stableford with 3 players) (or the so-called Ryesome-Four):
An often used calculation method is:
HCP calculation formula MIN * 0.8 + MAX * 0.20 :
When the need arises, the win is so great (the 2452 team will be there to help them).
MIN * 0.8 + MAX * 0.20 = (12 * 0.8) + (15 * 0.2) = 9.6 + 3 = 12.6
Nominations and player search
It is important to start with the last name and then the first name. The longer the input, the faster the player can be found.
The results will be directly fetched live by the federation's server (caution with very common names).
Search function for double names
We will take Max von Mustermann as an example. Notation in the system:
First name: Max
Last name: von Mustermann
The system can now recognize by a simple comma where the last name ends and the first name begins (so it is now possible to narrow down more precisely what is searched for).
Wrong search: correct (possible) search
by Mustermann
If "only" this specification is used, the logic will continue to be used:
From -> stands for the last name
Mustermann -> stands for first name
Correct (possible) search
from Mustermann, Max
of Mu, Max (the name does not have to be entered completely - if the search is reduced to 1 player, it will be filled in/selected automatically).
It is possible to name players who only exist within the club (club search) for tournaments that do not have a default effect. This field is only displayed if the round is selected as 'not effective by default'.
Golf association
Data is fetched live from the federation and the player is registered after selection in the tournament.
Update (the following possibilities are still subdivided here):
Hcp control without update (association server)
If it happens that a player has improved his HCP for a short time, but he has been listed with his old HCP for 1 week (example) at the tournament created with his old HCP, the function Update > "Compare" now asks if there are differences between the HCP of each player at the tournament and at the association.
If there is one, the current HCP of the association is shown in orange on the left, as shown above.
Hcp update (association server)
The live data of the player will be requested from the association. If there are any discrepancies, the association data will be transferred immediately.
Recalculate
- If a player with a wrong HCP was sent to the start, the result will be displayed wrong. Depending on the case, this can be corrected with a simple adjustment at the association server. After the correct HCP has been set, the result will be displayed with the function 'Recalculate'. After triggering the function, the result is also converted visually immediately.
- In addition, the >Recalculate< is also used if, for example, the game form should be changed. In this case the squads and game defaults have to be recalculated.
Edit. The group editing is another link: The group editing is another link back to the possibility to customize/change the groups.
Distribute players equally among all groups: As already indicated by the name, the number of players is divided by this function. Ideally it will look like this:
The HCP division has been divided so that there are now 5 players in each of the two groups.
Tags (team ranking):
TAGS
The Tags section (team evaluation was carried out under a separate item, see menu navigation).
Registration
Visual representation 10 players are on the participant list (confirmed), 110 players still have room. As soon as the 111th player is on the list, the player is put on the waiting list and must be confirmed manually to participate in the tournament.
2 players are currently deleted or set to "Inactive". In order not to have to call these players again (in case of a change), you can "activate" them again by selecting the number in the first column and confirming that you want to activate them.
Search
search for players in the entry list. The number is limited according to the entry. After deleting them, the total view of the nominal list returns again.
Editing the player
In the entries you have the possibility to edit the player:
Edit player
If this window appears automatically after a player has been named, a warning will be displayed in the upper part of the screen that the tournament requirements for this player do not apply.
The second option is to open this window manually, as shown in the screenshot:
- An important point is the HCP update. If this is still selected (so that an update of the HCP should take place), one would lose possibly made settings, because these would be overwritten with the next bandage adjustment.
- HCP status: This must be changed if, for example, an inactive player wants to participate but is not yet eligible to play for the association.
Individual tee-off
With an individual tee, you can - deviating from the settings you have made - specify where a player should tee off.
Send message
Content is entered by the user himself. Only the communication channel to be used is selected. If both are selected, an SMS is always used first.
The prerequisite is of course an active entry under the customer data with e-mail or mobile number.
Send SMS
If you try to send the start time of the customer via the tournament module, he will first try to send an SMS, if no mobile number is stored, he will try to send an e-mail (the e-mail address must also be available, so that the customer can get it).
Call up customers in the database
If no telephone number or e-mail address is entered, this can be done in the customer administration. For this there is also the 'Show player' in the editing window. Thus the player is selected and displayed directly in the customer administration (see screenshot under Editing the player).
Online entries
After the settings have been made, the players can also directly register for tournaments with the association themselves. So that the club does not have to re-enter them in our suite, this function "downloads" all entries from the association.
Start tournament - Start list
Field | Description |
---|---|
Start time | It is possible to edit the start time again here. |
Interval | Indicates how much time (min.) should be between the flights. |
Flight sorting | Sorting of the players according to game default, trunk default or according to gender possible. |
Type of game | Currently normal start or one cannon start** possible. |
Generator | The assignment of the flights by applying a rule = Sort by trunk default or game default descending or ascending sortable |
Tees | The area from which the tees are knocked off. |
Flight size | How many players play in one flight. |
Generate | The players are automatically assigned to the flights. Important - is currently necessary to use the cannon launch |
Empty | The created flight list is completely reset. |
Create start list: Used to create complex group layouts according to your own specifications.
Start List - Definitions:
Game type: Here it is basically "only" decided whether there is a normal start, or a cannon start (= of all tees is started at the same time).
Tees: If you want certain tees to start at the same time, you can select them and then 'Generate' (result: see screenshot above).
Special example: With a normal "game type" you can also start 2 groups at the same time by teeing off from different tees (screenshot below). For example, Tee 1 and 10 were selected here. According to the settings, the start times are then also clearly marked on the printout (start time list).
Start List - Name Assignment
If a game type was selected in which a team (squad) is formed, the name of this team is created in the start list editor (flight builder).
The team number is specified by default for this purpose. If this is not desired, you can change it by clicking on it:
Team name
In addition, the set team names are printed on the scorecards.