With our GolfSuite the following play modes can be handled:
Below you will find a list of the individual types of play modes with all the information on the distribution of requirements, form of play and various rules.
Single or double
Counting games
- Single Count Betting Game (Stroke Play)
Default effective: Yes
The counting game is played according to the golf rules of the counting game. The number of strokes is entered after each hole. The end result is the gross score. The net result is calculated from the gross score minus the playing handicap of the player.
From the result of the 18-hole round the playing handicap of the applicant is subtracted, in the case of plus handicaps it is added to the gross result.
If a game or a tie-off according to rule 33-6 of the golf rules with a target goes over less than 18 holes, the number of holes must be multiplied by 1/18 of the game target (and then rounded up or down).
Examples: Proportional game target
14 for 3 holes = 2,33 = 2
13 for 5 holes = 3,61 = 4
15 for 7 holes = 5,83 = 6
- Single Stableford
Default effective: Yes
The game is named after Dr. Stableford. It is reported that Dr. Stableford developed the points system on the basis of "eternity rounds" with his wife. The Stableford system was officially included in the golf rules in 1968 and is played according to the rules of the counting game (R 3).
The scoring:
Double-Bogey (2 over par) or more = 0 points
Bogey ( 1 over par) = 1 point
Par = 2 points
Birdie (1 under par) = 3 points
Eagle (2 under par) = 4 points
Albatros (3 under par) = 5 points
This rating applies to both gross and net, i.e. a distinction is made between gross and net points.
The applicant's target score is distributed to the most difficult holes of the 18-hole round according to the target score (example: A player with target score 18 receives one target score per hole of an 18-hole round). A player with a target of 20 will receive one more target shot for each of the most difficult and second most difficult holes. A player with target 36 receives two target shots per hole). If a game or a jump-off goes over less than 18 holes according to rule 33-6 of the golf rules with a target of less than 18 holes, the target applies to each hole according to this distribution.
- Par Match
Default effective: Yes
The mode against par is played according to the rules of the counting game. The purpose of the game is to play against the course "par". There are only three possible results per hole:
Winning a hole means better than par = +1
Hole loss means worse than Par = -1
Tie means Par = 0
The winner is the player who has won the highest against the field. The scorecard shows the gross number of strokes of the player. Also in this game, the ball must be picked up unsolicited as soon as a tie (par) can no longer be reached. In this case, a - must be entered in the score card.
The applicant's target will be distributed to the most difficult holes of the 18-hole round according to the target distribution (Example: A player with target 18 receives one target shot per hole of an 18-hole round. A player with a target of 20 will receive one more target shot for each of the most difficult and second most difficult holes. A player with target 36 receives two target shots per hole). If a game or a jump-off goes over less than 18 holes according to rule 33-6 of the golf rules with a target of less than 18 holes, the target applies to each hole according to this distribution.
- Selection game (Eclectic) by holes
5/6 of the full target for 2 rounds;
4/5 on three rounds;
3/4 on four rounds;
2/3 for five rounds;
1/2 for six rounds and more.
Default effective: No
Within a fixed period of time (or as a secondary ranking of other competitions), the applicant plays the fixed, limited or unlimited number of rounds stipulated in the invitation to tender. The selection result (i.e. the player's final result after several rounds) is added to the best result achieved in any round for a particular hole. Each round is played as a fixed round from the first to the last hole in the correct order, or all remaining holes are abandoned after a round has been abandoned.
For the selection result, the candidate does not need to pocket every hole in every round, so the selection game is normally not valid for every hole.
However, as a mere secondary evaluation of matches with a predetermined value, Eclectic does not influence the effectiveness of the match (e.g. the club's management evaluates the eight monthly players simultaneously according to Eclectic principles).
If the results are the same, other criteria of the tie-off should be set instead of further rounds, e.g. the result of the last 9, 6, 3, 1 holes of the Eclectic result minus the proportion of the net score. 3.1.2 Hole-playing games - Two according to "Parties in the Hole-Play" explanation and Rule 2-1 DEFAULT ASSIGNMENT: The difference between the opponents' play defaults or 3/4 thereof.
- Flag competition
Default effective: Yes/No
The flag betting game is played according to the rules of the counting game. Each player receives a gross and/or net flag, which he puts in where his ball is after having played the number of strokes he is entitled to. The winner is the player who comes furthest with his flag.