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The flag betting game is played according to the rules of the counting game. Each player receives a gross and/or net flag, which he puts in where his ball is after having played the number of strokes he is entitled to. The winner is the player who comes furthest with his flag.


Hole games



- Two (Matchplay)

PERFORMANCE AUTHORISATION: The difference between the opponents' game handicaps or 3/4 of them (rounded to whole strokes from 0.5 up to 0.4 down) is distributed according to the handicap distribution, starting with the hole with handicap distribution 1 up. If a game or an extension according to rule 2-4 of the golf rules or a jump-off according to rule 33-6 of the golf rules with a target of less than 18 holes is played, the target according to this distribution applies to each hole.
The handicap is effective: No


The hole game has a completely different character and different requirements than any other golf game, because here the player does not have to play against the course, but against an opponent. Accordingly, there is no overall ranking for the round, but after each hole is settled with the opponent.

According to the official rules of the hole game, the main differences between the rules of the counting game and the penalties are played. Thus, the biggest difference in the treatment of penalties is in a rule violation. In the hole betting game, with a few exceptions, such an offence always leads to a hole loss instead of an addition of two penalty strokes.

You can also give your opponent the hole, or even the whole match, at any time if you know that you can no longer win the hole.

However, on courses where the default distribution key strictly follows the statistics of which holes are played how many strokes on average over par, there is also the plausible approach not to give the default strokes in a hole game on the heaviest holes, because even the player with the better default may play a bogey (or more) there.

Instead, the target shots are then given better on the holes where the target distribution key lies between the game target of the better player and that of the weaker player.

Example: Two players with the game defaults of 10 and 15 play a hole game. The five target shots are given on the holes that the player with the lower target is more likely to play par than the player with the higher target, namely on the holes with the target distribution 11, 12, 13, 14, and 15.

If the player's handicaps both exceed 18, they are reduced by 18 to determine the holes where the handicap shots are made: The target 22 becomes 4 and the target 26 becomes 8, so the player with the target 26 receives a target shot at each of the holes with the target distribution 5, 6, 7 and 8.

It may seem difficult for the player with a low handicap to win a hole game if he has to "give" the opponent the full difference to his handicap. However, this is merely a consequence of the fact that this is a net hole game and that players with high net score targets are regularly capable of larger underplays, whether in the hole game or in the counting game.

It could therefore also be argued that a smaller difference in the game specifications would do more justice to the interests of the opponents in the hole game. Because one can probably assume that a player with a high target does not "consume" his target shots evenly at many holes, but a high score at one hole is compensated by several good ones. A very high result at one hole, however, means only one hole loss in the hole game. Thus the player with the lower target may fall behind unintentionally.


Threesome


These games are mostly played as private rounds (if at all), because they can neither be effective by default nor allow the comparison of a larger number of players among each other. The games are explained in the golf rules. These are:


- Threesome


DEFAULT ASSIGNMENT: like hole play

Counting game: Half of the partners' added game defaults (mean value) are subtracted from the result of the 18-hole round. Calculation results of 0.5 are not rounded up, but remain standing. If a game or a jump-off goes according to rule 33-6 of the golf rules with a target value of less than 18 holes: Calculation procedure analogous to "target value for the round".
Stableford, Gegen Par: "Half of the sum of the game handicaps for the round" (mean value) is distributed to the most difficult holes according to the handicap distribution key, whereby the calculation results are rounded up from 0.5 to whole strokes. If a game or a playoff in accordance with Rule 33-6 of the Golf Rules with less than 18 holes as a default is played, the default shall apply to each hole in accordance with this distribution.
Specified effective: No
A threesome is a competition in which one player plays against two and each team plays only one ball. A threesome can be played as a hole game or as a counting game.


- Triple ball


DEFAULT ASSIGNMENT: like hole play
Default effective: No

A three-ball is a hole game in which three players play against each other, each with their own ball. Each player plays two independent hole games.


Foursome


- Classic Foursome


PREFERENCE ASSIGNMENT: 1/2 sum of the partner's game defaults for the round, i.e. the pair plays with the mean of the two individual defaults.
ASSIGNMENT OF DEFAULTS: Counting game: like counting game; hole game: see 3.1.2
Effective by default: No


In the Classical Four, the players decide before the start who will tee off on the even and who on the odd holes. After teeing off, the ball is played alternately until it is in the hole. Penalty shots do not influence the order of the shots.


- Four-ball counting game / four-ball bestball


PROVISION AUTHORISATION: Full or 3/4 target
Default effective: Yes/No

Each player plays his own ball and the better result of both partners is scored. This can even be the higher number of strokes.

Since the partners can benefit strategically from each other, it is recommended: 90% of the respective game target up (from 0.5) or rounded (up to 0.4), game forms, target allocation and target distribution for each partner separately distributed over the most difficult holes according to target distribution. If a game or a playoff according to Rule 33-6 of the Golf Rules with a target of less than 18 holes is played, the target according to this distribution applies to each hole.


- Foursome with selection drive

ASSIGNMENT OF DEFAULTS: Addition of 0.6 of the lower and 0.4 of the higher game handicap of the partners; sum of all strokes up (from 0.5) or down (to 0.4). In the case of a jump-off in accordance with Rule 33-6 with a target, the pro rata target is taken into account. This procedure takes into account the fact that the player with the lower target can contribute slightly more to the success.
Effective as default: No

The difference to the classic foursome is that in the foursome with selection drive, both partners tee off at each hole and then decide on a ball, which they continue to play alternately until the hole is finished.

Both partners tee off at each hole, select one of the two balls and continue playing the selected ball as in the "regular" foursome. If neither of the two forms of play, target allocation and target distribution of balls can be continued after the tee shot (e.g. both "off" balls, lost balls or balls played from outside the tee shot), the voting right is limited to the choice of the ball with which to proceed according to the corresponding rule. The commandment to hit alternately must be observed.

Note 1: If a mixed pair decides to play a ball from the position of the previous shot in accordance with Rule 20-5 because the original ball is "off" or unplayable (if the position of the previous shot was the tee shot), the queen must play the ball from the men's tee shot and vice versa.

Note 2: A provisional ball cannot be played on a quartet with a selection drive, as it automatically becomes the "ball in play" if the original ball is not found. The partners have then already made two shots with this ball and the original ball plus the penalty shot for the ball loss, but would have had to make a choice after the first shot. The time to select one of the two tees (after the first shot) is then exceeded and the other ball must be picked up.


- Aggregate count play


DEFAULT AUTHORIZATION: Game target per player for the round
Default effective: Yes

The round results of the team players are added together. Each player plays his own ball.

The aggregate is not a foursome in which tactical play is required, but a "team game" of two players who both have to play their best possible result. Therefore, this game is default, provided that the two players scored together play in different player groups to exclude instruction (instruction is only allowed to partners in the foursome, and this game is not considered a foursome).


- Chapman Counter / Chapman Foursome


APPROPRIATION: Half the total of the partners' game requirements for the round. Here, unlike the four-man counting game with selection drive, the average value can be used again, since both partners are equally involved in the game.
Default effective: No


The Chapman Four is a variant in which both players tee off at each hole. The second shot is made by each player with his partner's ball, and only after the second shot do you decide which ball to play alternately until the hole is finished.


The hole begins as in the "four with selection drive", then the partners play the second shot crossed with both balls, i.e. each player plays the second shot with his partner's ball. Only after the second shot is a ball selected and the hole is continued as in the foursome.


Scramble


Although the Scramble does not have a high sporting standard, it is very sociable and popular. There is no "official" game mode. The following is usual:


ASSIGNMENT OF PROVISIONS: The determination of the specifications for each team is determined by the game management. There is no rule for this.
Default effective: No

Game mode
Two, three or four players of a group together form a team. Counting is done according to the counting rules or according to Stableford. All players strike and decide which of the balls is the best. (This does not necessarily have to be the farthest.) All other balls are picked up and dropped by the "best ball" (but not closer to the hole) within a scorecard length or club length as agreed. All players continue to play their ball from this position and then re-select a ball from whose position each player continues to play his ball.

The dropped balls must be played in the same position as the selected ball. If the selected ball is in the bunker, rough or water hazard, all other balls may not roll out of the corresponding position when dropping. The same applies to the green, where the best ball is marked and all players play from the same position. The hole is finished as soon as one of the team's balls has been potted.

The gross results of the team are entered into the scorecard at each hole, added after the end of the round and the target is subtracted. Per team there is therefore only one result per hole, regardless of the number of players in the team.


In the GolfSuite you can choose from the following formulas:

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- Texas Scramble

Basic form, game mode as described under "Scramble.

- Classic Texas Scramble 

Like Texas Scramble, however, with an additional rule that at least three tees must be selected by each player within the betting round as the starting point for the next tees. 

- Florida-Scramble

Like Texas Scramble, but with the additional rule that the player whose ball position has been selected always misses the shot. The player who has potted a ball also misses the next tee shot.

- Ryesome foursome or 2-scramble

Basic form, game mode as described under "Scramble" with 2 players.